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Showing posts with label fears. Show all posts
Showing posts with label fears. Show all posts

Sunday, February 20, 2011

Orbits, suns and planets

Winter's Bone was on last night's agenda. It was the last of the Oscar movies we had a prayer of seeing, which would have left us with only Black Swan, The Fighter and 127 Hours unseen (as far as Best Picture nominees go) as we head into next weekend's Oscar show. We bailed and watched last Monday's House instead. Honestly, I think it was a better choice because I'm just not in the mood for depressing movies. Real life, it seems, is depressing enough as it is without actively seeking it out.

The other reason it was a good choice was because it fit into what seems to be an overriding theme of the week. As House gets a bit long in the tooth, the medical mystery of the week is less and less intriguing and I'm more frequently drawn in by the secondary storylines of the episodes. As Heidi pointed out, putting House and Cuddy together really should have ruined the show, but for some reason, it works better than ever. This week's episode was really all about loneliness. The patient, who could inexplicably remember every single memory since puberty had isolated herself due to her inability to forgive anyone for indiscretions. Wilson, still burning from his breakup with Sam, gets a cat rather than jump out into the dating fray again. Taub has failed a pathology certification exam and is sentenced to having Foreman as a tutor, only to realize that, when Foreman extends the offer for him to stay at his place, living by himself in a fleabag motel in the wake of his separation was not the most ideal thing in the world.

A song played at the end of the episode that I had to go and search for the minute the credits rolled. It took a little bit of Googling, but eventually I figured out it was Wilco's "How To Fight Loneliness." I liked it because it was of the indie ilk that seems to always make the unofficial House soundtracks but don't frequently make my own personal soundtracks. I also liked how it could be interpreted in more than one way - the most obvious being that fighting loneliness is all about faking it, putting on a veneer for the world to see while inside you feel exactly the opposite. However, I think the more accurate interpretation (at least for me) is that if you smile all the time, laugh at every joke and fill your heart with smoke, you may actually end up attracting the very things that counter it, bringing more people into your orbit and taking the edge off the lonely feelings that seem to affect many of us, whether we admit to them or not. I think things like Facebook and Twitter, while helping us to connect with each other have, oddly enough, left us feeling more lonely and more out of touch. I can say for myself that there are many times I've thought about taking a week off of both FB and Twitter, just to see how I felt. Maybe I'd focus more on other things? Or would I be pushing away the things that "How to Fight Loneliness" urges you to attract?

Whatever the answer, I'm not convinced that's entirely right either. Really, the best commentary on this sort of thing comes from Stevie Nicks...like that should surprise anyone. It's another song that has been in heavy rotation recently - "Planets of the Universe." It's one of my favorite Stevie Nicks songs, one that has been around forever but finally found a home on Trouble in Shangri-La. It is angry and biting and, naturally, mostly about Lindsey Buckingham. Not having been in a relationship with LB, it has broader meaning for me. When I am at my loneliest, when it feels like the world has shut off just when I'm wanting interaction and there's just no having it, I take an incredible amount of solace in this song. Because here's what Stevie says:

And the planets of the universe
Go their way
Not astounded by the sun or the moon
Or by the day
You and I will simply disappear
Out of sight
But I'm afraid soon there'll be
No light


What it says to me is that we are all just like those planets. Sometimes our orbits cross or approach each other, but in the end, we are all on our own path. The best that we can hope for is to share a sun and that we stay in each other's sight, because ultimately, we have to do it on our own. I think it's really easy to fall into the trap of believing that others will fill that gap that almost everyone feels. Maybe for some, it does. But I think for the vast majority of us, the other people are really like the other planets - in their own orbits. I think the best marriages are made of two people whose orbits intersect but remain their own, bouncing off an energy that encourages them to live their lives while still keeping the other in sight.

In last week's episode of House, House says to the patient who is looking at certain death without a kidney transplant, "it's ok, everyone dies alone anyway." Of course, he stole this from Cher who famously sang "sooner or later, we all sleep alone." I'm not sure if he's right or not, but I don't know if that's the point. I think the best we can do is make peace with it and welcome those that enter our orbits, no matter for how little time it might actually be. I don't think I'm there yet, but maybe someday I will be.

(I double dare anyone to find a blog post that mentions Wilco, Stevie Nicks AND Cher.)

Saturday, April 03, 2010

Plants vs. Zombies vs. Anna

So as previously discussed, we all trekked down to Des Moines late this morning and picked up our iPad. Heidi loves it - it's just the kind of eReader that she wanted. She's already loaded a bunch of eBooks she's been meaning to read into the iBook library and there they sit, complete with covers and the whole nine yards. I've been sitting here tonight using it to beta-read a novella she just finished writing which she describes as "the smutty Snow White."

When we were at the Apple Store today, I picked up one of the demo iPads and was messing around with it and played a little Plants vs. Zombies, which released an HD iPad edition today. For those that don't know, PvZ is exactly what it claims to be - a game in which you defend your home against hordes of undead zombies with nothing more than garden plants. The plants range from simple sunflowers that generate sun to help you plant more seeds, to "pea" shooters and "cherry bombs." It's actually quite a clever game, so I blew $9.99 on it in the app store. It looks a little something like this.



The minute I fired it up, Anna scrambled over to the chair to see what I was up to. She was immediately in love with it, always eager to see which seed pack we would get at the end of each level. Before too long, we were taking turns - she'd play a level, then I'd play a level - until we got to one that we couldn't pass so we called it quits and watched The Muppets Take Manhattan on the Netflix box. When I went out to the kitchen to find some food, she followed me and I knew something was up. I asked her if she was spooked by something to which she immediately replied "NO!" but as I pressed her, asking her if that game had freaked her out, she confessed that it had. She wanted to play it, but was torn between her desire to play it and her general level of discomfort with anything remotely scary. She declared that she didn't want to play the game anymore, which I will admit was a bummer, but one that I was not really going to push knowing how she reacts to things like that.

I was worried about bedtime because for Anna, that's when everything that scares her comes out. But as she was getting ready for bed, we were talking about the game again, and she said "Dad, let me see that game again." to which I replied "Are you sure? I thought that game scared you." She insisted, and we looked at it and when she saw all the plants we still had to unlock and remembered how much fun we had she made a declaration: "Dad, I'm not scared of that game. It's just a cartoon and it was fun. We're going to keep on playing it." We then talked about how ridiculous zombies are because, without a brain to tell your muscles what to do, there's no way movement is possible.

This makes me happy on two levels - the first and most important being that my daughter, who really does get scared of a lot of things like that, faced her fears instead of giving into them. And secondly, this means we get to keep on playing because honestly, it was a hell of a good time. The game paid for itself in the hour or so we played it tonight, and I think we have many more hours ahead of us.

That is, if we can wrestle the iPad away from Heidi.